African Journal of Humanities and Social Sciences
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Volume 5, Issue 1, February 2025 | |
Research PaperOpenAccess | |
Plato’s Cave and Virtual Reality: Reinterpreting the Allegory for the Digital Age |
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Azibalua Onyagholo1* and Larry Ebikekeme Wada2 |
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1Department of Philosophy, Niger Delta University, Wilberforce Island, Bayelsa State, Nigeria. E-mail: azibaluaonyaghoglo@gmail.com
*Corresponding Author | |
Afr.J.Humanit.&Soc.Sci. 5(1) (2025) 60-72, DOI: https://doi.org/10.51483/AFJHSS.5.1.2025.60-72 | |
Received: 27/10/2024|Accepted: 14/01/2025|Published: 25/02/2025 |
This paper is an attempt to show how Plato’s Allegory of the Cave highlights the distinction between perceived reality and true knowledge. In the allegory, prisoners confined to a cave mistake the shadows on the wall for reality until one escapes and discovers the truth outside. This narrative raises key questions about perception, truth, and enlightenment. In contemporary society, Virtual Reality (VR) technology offers a striking parallel by immersing users in artificial environments that blur the lines between reality and illusion. This mirrors Plato’s concerns about how sensory experiences can distort our understanding of the world. The rapid advancement of VR raises critical ethical questions about its impact on human perceptions, behavior, and social interactions. While VR has potential for education, entertainment, and empathy-building, it also poses risks of creating deceptive realities, akin to the prisoners’ misconceptions in the cave. This paper explores the intersections between Plato’s allegory and contemporary VR, addressing the philosophical and ethical challenges posed by VR. Using a comparative analysis, the study reviews the literature on VR’s ethical effects and philosophical debates on perception and enlightenment. The aim is to examine how VR reinterprets Plato’s themes and its ethical implications in the digital age. The study proposes guidelines for responsible VR use, promoting authentic learning and minimizing psychological harm. Recommendations include incorporating philosophical reflections on reality and perception in VR development and prioritizing user autonomy, encouraging critical engagement with virtual environments.
Keywords: Allegory, Digital age, Technology, Societal dynamics, Virtual reality
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